Texture mapping Problem with gerbera implementaion
Recently I used hybrid's implementation
gerbera-2.0.4-es-1.1 win32 non-commercial version to code a small program.
But When I use texture mapping and mode-view transforming, it comes to the result that the texture is not transformed correctly with the triangle that is rotated.
Anyone else also encountered such problem?
Re: Texture mapping Problem with gerbera implementaion
I visited the hybrid forum, and found the answer. It's the problem of perspective correction. After I use
The texture is correctly deformed and displayed.