show texture with vertex array routine
Hi Everybody; I'm a new guy in that community.
Well; I have a little trouble dudes; I want show each texture for each object to show. I have a file with 3000 records; each record is a object to draw in the scene; and everything will be to draw with a vertex array routine. O.k I do it that; with a vertex array routine. The problem is so; only show one texture for all the records. All the time the pointer go to the first place and show the first texture for all the objects.
How I can show all the textures for each record..?
Thanks from Buenos Aires; Argentina.