Re: Best method for RGBA textures
Actually thinking about it now its prolly not worth it.
Both file sizes are gonna be about the same (uncompressed)
The win with png is you compress them, but unlike a regular image the image is just gonna look like random noise, thus will have terrible compression
Yes I think this is a better method (+ will use it in the final version), better method cause you know exactly when the mesh has been loaded unlike JSON . Though oddly Im using JSON cause its easier when developing (not need to change your code)