I'm currently working on billboard in my webgl game.
I'm using the spherical method in lightouse3D
And having the correct result:
So, what is the problem ? -> It leans back into walls...
Is there a way to keep the same result but without having this issue ? (fix the billboard in the vertical plane but stay front of the camera).
Thank you in advance.
Re: Billboard issue
No one ?
I find this topic related to the same problem, but even if I understand the way to process I'm not able to do this Maths stuff alone (I'm not enough familiarize with 3D maths). And I can't bump a topic one year later...
Please someone can help me to find a solution ?