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Type: Posts; User: Mick P.

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  1. The forums were offline yesterday. The most...

    The forums were offline yesterday. The most recent topic here is about animating the skin-controller. I can't remember... I think it may require the weights to sum to 1. Or else they are supposed to...
  2. "also assign that vertex weight to every other...

    "also assign that vertex weight to every other vertex which uses the 97th position, but another normal?"

    Yes.

    (If you want to weight other attributes, they must use the VERTEX group, and there...
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    Off-topic: I think it works under release-builds...

    Off-topic: I think it works under release-builds and GCC. It's far surpassed the original library, and has included all of the original features since I completed the ZAE feature some time ago. I'm...
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    If I'm not mistaken there is code here...

    If I'm not mistaken there is code here (https://sourceforge.net/p/collada-dom/code/HEAD/tree/trunk/rt/src/CrtController.cpp) where I've implemented this for arbitrarily parented skeletons and morph...
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    That's interesting. I don't know much about...

    That's interesting. I don't know much about OpenCOLLADA, but the original authors of COLLADA were still active there, even last year I think. OpenCOLLADA is not like COLLADA, which is something I...
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    All I know about kinematics is that it's the most...

    All I know about kinematics is that it's the most underdeveloped and underutilized part of COLLADA. If anything implements it, I would expect OpenCOLLADA via its Maya and 3DSMax projects does... I...
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    I think there is a very recent topic here about...

    I think there is a very recent topic here about this exact thing... maybe PhantomPlum's.

    My advice is to use <bool> for this semantic. I think the manual's example is a bad copy/paste job. That...
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    I'm wondering if Blender's system could support a...

    I'm wondering if Blender's system could support a COLLADA graph in addition to its own, just like how it had Blender Render and Cycles settings living side-by-side. I think something like this is...
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    I'm sorry, I'm unfamliar with SceneKit. If it is...

    I'm sorry, I'm unfamliar with SceneKit. If it is the Apple software, Recep may reply, but if you've not done so I recommend also trying to get feedback from whatever community resources this SceneKit...
  10. Compression doesn't have to be explicit (it can...

    Compression doesn't have to be explicit (it can sometimes be a pain when it is.) Servers can store files compressed (usually GZ) and transmit compressed via HTTP and caches can cache compressed also....
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    COLLADA-DOM is a system for making heterogeneous...

    COLLADA-DOM is a system for making heterogeneous containers (like std::vector) out of XML Schema documents. The core library can be used without containers, and can be very lightweight that way. It's...
  12. Import, export... that's what COLLADA is for. XML...

    Import, export... that's what COLLADA is for. XML is not efficient for storage. But can be compressed.
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    New COLLADA-DOM is very futuristic, but...

    New COLLADA-DOM is very futuristic, but unfortunately requires a very good (fast) template compiler, and understanding of precompiled-headers. It has a large feature set, but is technically a work in...
  14. Off-topic/@recp I have received notifications for...

    Off-topic/@recp I have received notifications for the last two replies, so it seems like the webmaster (James) did fix the problem. They said there was not a single post to the OpenGL.org forum in...
  15. Off-Topic/Follow-up: The webmaster tells me I...

    Off-Topic/Follow-up: The webmaster tells me I helped to notice a vBulletin bug they'd suspected themself that they've promptly addressed overnight. It's funny but I think the vBulletin team didn't...
  16. Going by the manual, there is mention of...

    Going by the manual, there is mention of <semantic>DOUBLE_SIDED</semantic> used with <param> or <newparam> or <setparam> for instance via <material><instance_effect>.

    I think the Cg profile may...
  17. P.S. Your commands are really multiple commands....

    P.S. Your commands are really multiple commands. If you are using "sudo" on the last "make" you should use it on the "-j" command, which I think is just a directive to use multiple processing...
  18. I think you want to raise questions about...

    I think you want to raise questions about OpenCOLLADA in its section of Github's website. I've seen the standard's original authors active there in recent months. So there are signs of life for you....
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    It sounds like you are exporting to DAE from...

    It sounds like you are exporting to DAE from Archicad, and importing DAE into 3DS Max. If so, that's two different products that might disagree in terms of their implementation. Most of these...
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    I want to try to help. (I wrote a reply, but...

    I want to try to help. (I wrote a reply, but deleted it.)

    "I'm Developing a App for render distributed. My ask and: I can make division a file .dae for render? Instead of render all elements of...
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    I would like to help but I don't understand your...

    I would like to help but I don't understand your question. Your wording seems almost like a chat robot to me; no offense. Are you asking about a particular COLLADA element/concept? Khronos has...
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    From what I've witnessed software tended to use...

    From what I've witnessed software tended to use COLLADA to save itself the trouble of designing a file format, but not with the goal of outputting documents with the intention of being consumed by...
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    I am having a hard time understanding this post,...

    I am having a hard time understanding this post, but for what it's worth I recall reading some old discussions about transparency being exported/handled incorrectly. My memory is foggy, but I think...
  24. 3DS MAX likely uses OpenCOLLADA. But it's better...

    3DS MAX likely uses OpenCOLLADA. But it's better to ask this question in the AutoDesk forums. Or if not there, try OpenCOLLADA channels.
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    Just a guess, your picture has a model that...

    Just a guess, your picture has a model that appears to have 12 vertices. Is it possible the exporter is bound to that model?

    EDITED: In case you see this, <skin source="#pCube1-lib"> should have...
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