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Type: Forum Threads; User: maximus-dev

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    • Replies: 2
    • Views: 4,194
    Last Post: 08-06-2010 07:56 AM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  1. DOT3 Lighting with Multi-Textures

    Started by maximus-dev, 07-12-2010 12:03 PM
    • Replies: 0
    • Views: 3,683
    Last Post: 07-12-2010 12:03 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  2. Fixed point, under the hood...

    Started by maximus-dev, 05-26-2010 02:52 PM
    • Replies: 0
    • Views: 3,643
    Last Post: 05-26-2010 02:52 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  3. Normals and Normalization

    Started by maximus-dev, 05-06-2010 09:09 AM
    • Replies: 3
    • Views: 4,797
    Last Post: 05-14-2010 09:59 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  4. BindTexture vs. ActiveTexture

    Started by maximus-dev, 04-30-2010 03:32 PM
    • Replies: 1
    • Views: 5,978
    Last Post: 05-04-2010 10:37 AM
    by Xmas  Go to last post

    Forum:
    OpenGL ES

  5. Size of data in glCompressedTexImage2D

    Started by maximus-dev, 04-27-2010 11:59 AM
    • Replies: 3
    • Views: 5,004
    Last Post: 04-28-2010 07:22 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  6. Does glTexImage2D copy the texture data?

    Started by maximus-dev, 04-26-2010 11:08 PM
    • Replies: 2
    • Views: 6,971
    Last Post: 04-27-2010 08:00 AM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  7. Model animation, OpenGL ES on Android

    Started by maximus-dev, 12-03-2009 02:39 PM
    • Replies: 1
    • Views: 4,566
    Last Post: 12-03-2009 07:20 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

  8. Understanding glDrawElements()

    Started by maximus-dev, 11-23-2009 04:23 PM
    • Replies: 5
    • Views: 6,116
    Last Post: 11-25-2009 01:59 PM
    by maximus-dev  Go to last post

    Forum:
    OpenGL ES

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