Type: Posts; User: Nayan Kumar K

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  1. Re: glReadPixels returns GL_INVALID_OPERATION

    Well, found the answer for this, I had to specify the pixel alignment,

    glPixelStorei(GL_PACK_ALIGNMENT, 1);
  2. glReadPixels returns GL_INVALID_OPERATION


    I am trying to render onto a texture and attach this texture as color attachment for FBO object in Android platform using Open GL ES 2.0 library. Following is the code snippet,

    /* Create a...
  3. Re: can framebuffer object used without egl initialization?

    Even I am looking for an answer for the exactly same problem. I think you need to create EGLContext as it is necessary for maintaining the OpenGL ES state (hope I am not wrong here), but I am not...
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