Type: Posts; User: krighton

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  1. Re: glDrawPixels equivalent - how to load a saved buffer

    You can use glTexSubImage2D to write the pixels back into a texture that has been previously created.

    void setup()
    glGenTextures(1, &textureId);
    // Allocate texture memory only...
  2. Replies

    glDrawTexiOES Behavior

    I'm trying to determine whether or not glDrawTexiOES should respect the current OpenGL ES viewport, but the OES_draw_texture specification doesn't seem to clearly indicate the expected behavior here....
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