Search:

Type: Posts; User: tksuoran

Search: Search took 0.00 seconds.

  1. Replies
    1
    Views
    4,764

    If the two objects are not supposed to overlap,...

    If the two objects are not supposed to overlap, then make sure you have a depth buffer in your EGL configuration, and that you have depth test and depth write enabled. Also check the modelview...
  2. Replies
    1
    Views
    5,495

    Dig into forum nokia, on the left hand side...

    Dig into forum nokia, on the left hand side Resources, check Device specifications. For OpenGL ES you need Series 60 2nd Edition Feature Pack 2 or newer. Once you know the FP you have, go to Tools...
  3. Replies
    2
    Views
    5,321

    You could try win32 function GetTickCount().

    You could try win32 function GetTickCount().
  4. The code does not show how you set texture env. I...

    The code does not show how you set texture env. I think you should have glTexEnvi(GL_TEXTURE_ENV_MODE, GL_MODULATE), for the latter, and glTexEnvi(GL_TEXTURE_ENV_MODE, GL_REPLACE) for the first. With...
  5. Replies
    5
    Views
    7,337

    Re: Difficult choice between Vincent and Klimt

    If you write code for Vincent, then the very same code can be used to run the program with hardware acceleration. I would not recommend to use libraries which are no longer maintained.

    It is...
  6. Replies
    1
    Views
    4,489

    Re: OpenGL ES and View Arch. in Series 60

    Have you looked at the examples included in Nokia Symbian C++ SDK Series 60 2nd edition, feature pack 2? The code (simple cube for example) together with the SDK documentation is pretty good IMHO.
Results 1 to 6 of 6
Proudly hosted by Digital Ocean