no i did not try them yet.
Type: Posts; User: drgoldie
no i did not try them yet.
in the other tech discuss forum we suggested an FAQ for opengles.
i think your suggestion would perfectly fit in there...
have a look into the nvidia handheld sdk. it includes samples for OpenGL|ES.
any further plans for your project?
as jon reminded me kindly, Mesa is ofcourse *not* an official implementation. that was a mistake of mine. sorry for that. what i meant was that it p***es the conformance tests.
i agree to that. an FAQ would be very helpful for starters.
i suggest creating a wiki page.
if you want i can setup a wiki page for on our servers (ofcourse a link from here to it would be...
if you want to port OpenGL (or something *similar*) to a new platform, then you have two choices (to my knowledge):
- port Mesa, which is a full (and official) OpenGL...
i didn't know that there was a port of mesa for the PocketPC. thanks for the information.
Mesa makes heavy use of floating point. since there is not FPU on current mobile devices,...
Hi Minh Vo Cong,
i think there is some confusion that has not been explained yet:
the reference implementation will not run on PocketPC (neither 2002 nor 2003) since it is built on top of an...
Just for the record: Klimt also runs on the Orange SPV... :)
To my knowledge there are currently only three public OpenGL|ES implementations (not counting the reference-wrapper):
- Hybrid's implementation which is a high-speed, high-quality but commerical...
as i already wrote in another thread: a port of klimt to symbian is on its way. expect it in some weeks.
yes, klimt is not a complete OGL-ES implementation. if you need full compliance (whatever you'd need that for), you should get a licensed version.
an advantage of klimt is that it implements more...
i'm the author of klimt. i didn't know about that port onto the SymbianOS platform. thanks for the link...
there is a descent port in progress (seems like the one on that page is *very*...
after having some interesting discussions on MicroGL with the people from VivoMind, i'm looking forward to see what's in the making.
hopefully the patenting stuff is settled soon.
what would be the sense in creating a software and not showing it?
why would one build a webpage and not put any information on it?
i have no problem in signing an NDA (i'm still very interested...
if your final goal is to write a game from ground up, then i would not invest the time in writing an OpenGL|ES implementation, since this will cost you a lot of time for things you...
is there some kind of demo or so that we can download?
the webpage does not look very convincing right now... :)
video background is currently done via glDrawPixels, but since i have full control of the framebuffer (of course lying in normal main memory), i also could just pre-fill it in the application code......
hmm, we don't have polygon stippling and also no clipping planes. we started with a minimal opengl implementation to do our work on PDAs before the opengl|es spec was public. in fact we currently...
we - the vrgroup at the techn.university of vienna - have a quite advanced opengl(|es) implementation for pocketpcs more or less finished which we will release as open source at end of the year...