Type: Posts; User: uberbadger
Well, so far I've written a Java 3D loader/scene graph manager under a common API that wraps M3G and Mascot and hides the details from the user. They can just load a file and render it on any...
No go I'm afraid.
Here's the thing... from the MIDP spec:
Operations on this graphics object after the paint() call returns are undefined. Thus, the application must not cache this Graphics...
Aha.... good idea. I'll give that a shot, thanks.
I don't suppose there's a way to get around having to call