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Type: Posts; User: javier_macross

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  1. Replies
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    I am going to try. Thank you very much for your...

    I am going to try. Thank you very much for your response, friend :)
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    Collada skeleton hierarchy

    Hello everyone. The collada skinning equation is the following:

    v +={[(v * BSM)*IBMi*JMi]* JW}


    n : The number of joints that influence vertex v
    BSM: Bind-shape matrix
    IBMi: Inverse...
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    Multiple lights + shadows

    Hi friends!. I hope someone can help me please. I am following this great tutorial but I have many questions.

    Let's see if I understand the basic idea.

    1. I must create the same number of FBOs...
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    Re: Collada skinning

    I again. Is there another way to do skinning. Is there another formula that does not require going through each vertex?

    Thank you very much for you help. :D
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    De-indexing Collada

    Hello every body. I hope can you help me.

    How de-indexing the triangles of my collada mesh?. My goal is get something like:


    <triangles material = "mat0" count ="12">
    <input semantic =...
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    Collada skinning

    I hope you can help me. My problem is with the collada's skinning equation:

    v += {[(v * BSM) * IBMi * JMi] * JW}

    n: The number of joints that influence vertex v
    BSM: Bind-shape matrix
    IBMi:...
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    21,928

    Re: OpenGL Setting FPS

    Hello, it is very impressive. Congratulations. But I have a problem, when I use glTranslatef*() or glRotatef*() I have a poor smooth movement. What happens?

    It seems as if it made small jumps. :-(...
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