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Type: Posts; User: javier_macross

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by javier_macross
Replies
6
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413

### I am going to try. Thank you very much for your...

I am going to try. Thank you very much for your response, friend :)

by javier_macross
Replies
6
Views
413

Hello everyone. The collada skinning equation is the following:

v +={[(v * BSM)*IBMi*JMi]* JW}

n : The number of joints that influence vertex v
BSM: Bind-shape matrix
IBMi: Inverse...

by javier_macross
Replies
0
Views
1,061

Hi friends!. I hope someone can help me please. I am following this great tutorial but I have many questions.

Let's see if I understand the basic idea.

1. I must create the same number of FBOs...

by javier_macross
Replies
1
Views
1,987

I again. Is there another way to do skinning. Is there another formula that does not require going through each vertex?

Thank you very much for you help. :D

by javier_macross
Replies
0
Views
1,153

Hello every body. I hope can you help me.

How de-indexing the triangles of my collada mesh?. My goal is get something like:

<triangles material = "mat0" count ="12">
<input semantic =...

by javier_macross
Replies
1
Views
1,987

I hope you can help me. My problem is with the collada's skinning equation:

v += {[(v * BSM) * IBMi * JMi] * JW}

n: The number of joints that influence vertex v
BSM: Bind-shape matrix
IBMi:...
7. ## Thread: OpenGL Setting FPS

by javier_macross
Replies
13
Views
21,928

### Re: OpenGL Setting FPS

Hello, it is very impressive. Congratulations. But I have a problem, when I use glTranslatef*() or glRotatef*() I have a poor smooth movement. What happens?

It seems as if it made small jumps. :-(...
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