Type: Posts; User: efolkertsma

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  1. Replies

    It seems related to matrix indexing

    So after going back to the original mat4 code... I tried outputting that to the color like so:

    oColor = perInstance[perInstanceIndex].world[0].xyz;

    And for the identity matrix that shows me...
  2. Replies

    SPIR-V Storage Buffer Array problem?

    I seem to be having a problem while trying to optimize a shader where suddenly I only get 0 values.

    I used to have this structure:

    layout(push_constant) uniform gPushConstants
  3. Updated both Intel + NVIDIA drivers now it...

    Updated both Intel + NVIDIA drivers now it works... thank you for the suggestions!

    I am running NVIDIA driver 398.11
    I am running Intel UHD Graphics Driver

    PS1: When I...
  4. Thank you for the suggestions. I am not 100%...

    Thank you for the suggestions.

    I am not 100% clear what you mean by "you are enabling layers twice", to my understanding there are instance layers and device layers and the set is not necessarily...
  5. vkCreateDevice Exception thrown at 0x0000000000000000


    In my setup I have 2 'video cards', when enumerating the devices they show up in this order
    - GeForce GTX 1080
    - Intel(R) UHD Graphics 630

    I have a piece of code that selects the...
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