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  1. Off-topic/@recp I have received notifications for...

    Off-topic/@recp I have received notifications for the last two replies, so it seems like the webmaster (James) did fix the problem. They said there was not a single post to the OpenGL.org forum in...
  2. Off-Topic/Follow-up: The webmaster tells me I...

    Off-Topic/Follow-up: The webmaster tells me I helped to notice a vBulletin bug they'd suspected themself that they've promptly addressed overnight. It's funny but I think the vBulletin team didn't...
  3. Going by the manual, there is mention of...

    Going by the manual, there is mention of <semantic>DOUBLE_SIDED</semantic> used with <param> or <newparam> or <setparam> for instance via <material><instance_effect>.

    I think the Cg profile may...
  4. P.S. Your commands are really multiple commands....

    P.S. Your commands are really multiple commands. If you are using "sudo" on the last "make" you should use it on the "-j" command, which I think is just a directive to use multiple processing...
  5. I think you want to raise questions about...

    I think you want to raise questions about OpenCOLLADA in its section of Github's website. I've seen the standard's original authors active there in recent months. So there are signs of life for you....
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    It sounds like you are exporting to DAE from...

    It sounds like you are exporting to DAE from Archicad, and importing DAE into 3DS Max. If so, that's two different products that might disagree in terms of their implementation. Most of these...
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    I want to try to help. (I wrote a reply, but...

    I want to try to help. (I wrote a reply, but deleted it.)

    "I'm Developing a App for render distributed. My ask and: I can make division a file .dae for render? Instead of render all elements of...
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    I would like to help but I don't understand your...

    I would like to help but I don't understand your question. Your wording seems almost like a chat robot to me; no offense. Are you asking about a particular COLLADA element/concept? Khronos has...
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    From what I've witnessed software tended to use...

    From what I've witnessed software tended to use COLLADA to save itself the trouble of designing a file format, but not with the goal of outputting documents with the intention of being consumed by...
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    I am having a hard time understanding this post,...

    I am having a hard time understanding this post, but for what it's worth I recall reading some old discussions about transparency being exported/handled incorrectly. My memory is foggy, but I think...
  11. 3DS MAX likely uses OpenCOLLADA. But it's better...

    3DS MAX likely uses OpenCOLLADA. But it's better to ask this question in the AutoDesk forums. Or if not there, try OpenCOLLADA channels.
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    Just a guess, your picture has a model that...

    Just a guess, your picture has a model that appears to have 12 vertices. Is it possible the exporter is bound to that model?

    EDITED: In case you see this, <skin source="#pCube1-lib"> should have...
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    Probably there's something wrong with your...

    Probably there's something wrong with your exporter or generator step. This excerpt has 4 corners and makes a four sided polygon. Or at least from the looks of it. This isn't a question for this...
  14. If the IK parts are one-quarter as bad as Physics...

    If the IK parts are one-quarter as bad as Physics you're in for a ride. The specs are not always coherent. You kind of have to intuit what the authors are thinking. Existing COLLADA software tends to...
  15. Sticky: Please use this thread to ask to un-close auto-closed topics.

    I noticed old threads have been locked. I think this is a new development. I seem to have the ability to reverse this, and sticky this thread. So I'm using it:p

    Sometimes long running topics are...
  16. I'm un-closing this thread, since it's not meant...

    I'm un-closing this thread, since it's not meant to be topical. For the record, I don't remember this forum having auto-closed/locked threads before.

    If you want a thread un-closed I can do that...
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    COLLADA is a file format. Maya uses OpenCOLLADA....

    COLLADA is a file format. Maya uses OpenCOLLADA. (Congrats if you can afford Maya. I guess.) Second Life uses COLLADA likely more than anything else does, so I would ask the Second Life...
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    I don't believe Sketchup has ever really...

    I don't believe Sketchup has ever really committed to COLLADA. I can only say that I'm pretty sure COLLADA 1.4.1 can at best represent this as a triangle mesh with some lines that are essentially...
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    Thank you mexican77. It depends. If "3d software...

    Thank you mexican77. It depends. If "3d software application" means an editor like Blender, or some software that you are a developer/maintainer of that consumes 3D data.

    By "offline" I mean a...
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    It's very difficult to work with COLLADA in...

    It's very difficult to work with COLLADA in software. There aren't really off the shelf solutions. Can you PLEASE convince me you (mexican77) are not a robot?

    COLLADA is a major technology...
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    I've developing COLLADA-DOM and COLLADA for a...

    I've developing COLLADA-DOM and COLLADA for a little known product called Sword of Moonlight by the same company that makes Dark Souls; there is an item in the game that shares its namesake.
    ...
  22. Hi Mor! The way to do this is with ...

    Hi Mor!

    The way to do this is with <extra> and how you do it depends on your interoperability goals.

    There is <annotate> but it is for GPU programs, but possibly some other things. There are...
  23. I may anger people to say so, but I think that's...

    I may anger people to say so, but I think that's almost definitely the right call.

    How I would characterize COLLADA in its present state, is if you are hiring a contractor to develop a module...
  24. Recpas asked that I reply. To be honest, my...

    Recpas asked that I reply.

    To be honest, my advice to anyone is to only use COLLADA if you think there is no alternative but to. And if you feel you have no alternative, it shouldn't be on the...
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    Thank you. Many applications are built on ES and...

    Thank you. Many applications are built on ES and non-ES platforms. I don't think the distinction is so relevant. (Embedded systems are expected to under perform.) Personally if I have to use OpenGL I...
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