Hi,
I’m currently putting together an importer and referencing the latest 3DSMax and Maya importers as I go. It seems like there is some disparity between the two. Maya seems to support import and export of tangent space bases but 3DSMax doesn’t.
Is there any place I can look up a planned implementation timeline of features for each importer/exporter?
I’m still pretty new to Collada so sorry if I’m stating the obvious.
Thanks.