Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Maya Lambert Shader Export

  1. #11
    Junior Member
    Join Date
    Feb 2006
    Paris, France
    I've posted to issue here :


  2. #12
    I've read the new release-notes, 1.4.1rev-B, and they are indeed much clearer. Thank you for this. I fail to understand though, why the choice has been made to change the meaning of transparency depending on the value of the optional OPAQUE-attribute. Shouldn't transparency always mean 1=transparent, 0=opaque? A "high" value of transparency should equal transparent... highly transparent.

    This may be nitpicking but I feel it's currently a source for confusion.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean