i tried latest plugIn for Max (ColladaMax 1.04 Fri Jun 23, 2006)
and i am surprised and sad to see that many previous features are not available anymore:
MATERIAL: diffuse/ambient/specular colors with a texture are not exported anymore
MATERIAL: map amounts are not exported anymore
MATERIAL: no more extranode for <double_sided>
ANIMATION: curve tangents are not correctly exported/imported
and there are some brand new problems:
UV mapping are not recognized when re-imported into 3DSMax
GEOM EDGES: when re-imported in 3DSMax, all edges of the objects become invisible (losing important face information)
what happened? why did we lose those important features? Could we get them back?
thanks.
regards.
> MATERIAL: diffuse/ambient/specular colors
> with a texture are not exported anymore.
That’s a part of the COLLADA 1.4 specification.
> ANIMATION: curve tangents are not correctly
> exported/imported
The animation curve tangents were wrong in previous versions of 3dsMax, they will now inter-operate correctly with Maya. Bear in mind that ColladaMax doesn’t export/import the animation curve tangent lengths yet.
> GEOM EDGES: when re-imported in 3DSMax,
> all edges of the objects become invisible
> (losing important face information)
I’m not sure I understand this one: please provide more information when you post it on the bugzilla.
I’m currently testing if collada could be used as a source format instead of program specific formats like .max.
I have the UV import problem as well and this is the first sign I find of others haveing that problem. Basically I was starting to think that I did something wrong when I installed the Collada tools and then ColladaMAX 1.4 on top.
Anybody got some news on this? the import option is pretty much useless without support for UV’s.
We’ll make sure to look for a solution before the next release. We are currently looking at releasing a bug-fixed version of ColladaMax before Siggraph.