Hi, Will there be a version of the collada runtime that supports importing
animated baked transforms for skinned models anytime soon?
There seems to be a problem in the RT animation/display code in that I’m getting different results between a skinned anim shown in the Feeling Viewer and the same anim using Collada_RT (both not using baked transforms or any unknown animation targets).
The anim I’m looking at just uses rotation around axes - but the axes that the points rotate around seem to be different from the ones in Maya and the Feeling Viewer visually.
Can you explain a little more of what the difference is? Or is it possible to post the document you are having problems with or a similar document you create just to demonstrate the problem if the first is non distributable?
If the rotations just seem a little backwards maybe it is a coordinate system thing. One (right handed or left I don’t ever remember which does what) a positive rotation angle yeild a clockwise motion, the other a counter clockwise motion. Thats just a wild guess, don’t put too much stock in it. If we can get a sample doc we can figure it out.
It was an additional bind_shape_matrix in the DAE file which is ignored/unsupported by the collada_rt. Transforming all of my verts and normals through this once at load time fixed everything up nicely