Hi,
I need to import a 3dsmax (or made by other 3D modeling ) scene using collada. I need to visualise the scene in a timeline, where the user can do customs animations. But I am in big trouble to find a good way to represent the scene in a timeline. The problem is the collada specification says that each node can have a infinite transformation list (rotation,scale,skew,position), in my software I need to represent the transformation by one scale and one rotation and one position. How can I transform an infinite transformation list in a simple standard transformation list like in a standard 3D software ? Do I need to export with a baked matrix ? but how can I extract a simple scale,rotation,position transformation ?
Best regards