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Thread: Materials and Fixed Function Pipeline

  1. #1

    Materials and Fixed Function Pipeline

    Hi everybody,
    I am sorry to come up with this topic again, but the more I read about COLLADA materials (constant, lambert, phong, blinn) and especially transparency handling I get more confused.

    Could you please help me out and tell me how to convert the transparent and transparency elements of materials to OpenGL calls?

  2. #2
    Senior Member
    Join Date
    Jan 2006
    Foster City, CA
    Take a look at the daeReader:rocessTransparencySettings method from this post to the OpenSceneGraph mailing list. It should make things more clear.

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