rendering data with opengl

hi

in collada we have 1 array of data for each vertex data (positions, normals, texcoords…) and 1 array of indices (

) with the indices to all arrays.

then when I draw it with opengl I get the array of vertices and the array of vertex indices from

and:
glVertexPointer(3, GL_FLOAT, 0, (*iter2)->vertexdata);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, (*iter2)->nindices, GL_UNSIGNED_INT, (*iter2)->indices);
glDisableClientState(GL_VERTEX_ARRAY);

it works but I have no idea about how to send all data (positions, normals, texcoords) to opengl, because I can send only 1 array of indices with glDrawElements and I have 3 arrays of indices in

.

will I have to convert the arrays into new vertex, texcoords and normal array with single index array? or maybe other way to send the data to opengl?

You can use the Deindexer conditioner.