If only the "rotateZ" is present for a node's animation, then what are the values for X & Y rotations? Or do I just concatenate a z-rotation matrix to the node's matrix-stack specified in the "library visual scenes" area?
Also, pertaining to animation data....previously I thought rotations/scales/translations contained only one field(x,y, or z). I just saw how in the animation data I can get a "translate" stream that specifies ALL 3 values (x,y, and z). Can this occur with rotations and scales as well? Can you think of any other cases for data streams that I might be missing?