We’re having a problem with the ‘spec_level’ in a certain case.
We’re using Max - Version 9. If the specular level is controlled by a bitmap the collada-exporter isn’t getting the correct specular value(which is 0.30 for our particular map as indicated in Max). Somehow we are getting a value of 1, which is seemingly the global specular value?
Here’s the snippet from the collada file:
<spec_level>
−<texture texture=“V_Scimitar_Body_N_00_dds-sampler” texcoord=“CHANNEL1”>
−<extra>
−<technique profile=“MAYA”>
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
</technique>
−<technique profile=“MAX3D”>
<amount>1</amount>
</technique>
</extra>
</texture>
</spec_level>