Hi all,
we’re trying to load a node hierarchy, but we don’t know how to combine the different transformations (translation - rotation - scale) in COLLADA standard. Does anyone have already succeeded with this ?
Here is a very simple example. There is one node with a single child node.
Thank you,
Barbara
<node id="Box03p-node" name="Box03p" type="NODE">
<translate>35.066 7.13668 13.2857</translate>
<rotate>1 0 0 -15.0428</rotate>
<scale>1 1 2.93654</scale>
<node id="Box03p-node_PIVOT" name="Box03p_PIVOT" type="NODE">
<translate>-2.17809 -3.44394 -5</translate>
<instance_geometry url="#Box01p-mesh">
<bind_material>
<technique_common>
<instance_material symbol="AAvar_Tmod" target="#AAvar_Tmod">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>