Animation Node Identifiers?

Hi, I’m new to Collada so am hoping you could help me out as I’m wondering how the different identifiers (like the node ids, node names, skeleton ids) relate to their corresponding animation nodes?
Models exported from 3DS Max seem to get a “-node” extension in the node id while models from Maya don’t, so in those instances where “-node” is appended, what is the correlation of the animation node identifiers with the identifiers in the visual scene nodes? Thanks for any help ^^

Hi Tasha, animations target specific nodes via the <channel> element. The <channel> has a ‘target’ attribute that identifies the element to target using a SID reference.

So if you have

<node id="wheel">
    <translate sid="trans">...</translate>
</node>

you would target the translate with

Or if you have

<node id="wheel-node">
    <translate sid="trans">...</translate>
</node>

you would target the translate with

<channel source="…" target=“wheel-node/trans”/>

It doesn’t matter what the node’s ID is as long as its targeted properly.

Steve