I am using the Blender Collada 1.4 Exporter and can get the exporter to work when linking textures using the UV Mapping instead of the Textures being linked to materials. I want to use the more traditional linking of textures to the materials to take full advantage of the shader and render pipeline. I have written up a detailed explanation of this error with pictures of the blender screens, settings, and even the files themselves in a zip file. Please look at this site if you think you can help:
http://www.mymultiverse.com//KnownIssues/issue3.htm
This is part of a suite of tools I am building that link together virtual worlds. I was planning on using the DAE exporter as part of these content pipelines. I have linked together Second Life, Sketch Up and Multiverse for Static Models, except for this problem. If I can’t get resolution on this in the near future I may have to switch from the DAE solution I prefer because of it’s generic nature to the OGRE Exporter route. I would hate to do this because I would like the Collada DAE tool to be part of the suite and to be able to get credit. Any help would be greatly appreciated.