I am using the COLLADA_DOM
Is there such a thing as a target attribute syntax resolver?
"target attribute syntax" is the syntax used in an <animation> <channel>'s target attribute.
I am reading the spec and seeing domChannel::getTarget() return an xsToken (which boils down to a char*), cringing at the idea of having to write a parser for it and then manually resolve the element.
if there is none, whats the best way to go about it?
Also, <animation_clip>s don't seem to reference <skin>s or <skeleton>s, nor do <skin>s or <skeleton>s seem to reference <animation_clip>s, how do you find out what clips belong to which skin?
and is there a way to get to an <animation_clip> from <scene> (hopefully passing by an <instance_controller> or <instance_geometry> on the way)?
I am asking because AFAIK <scene> is the place were you should start importing and creating instances but my DAE files don't seem to ever get to <library_animation_clips> or an <animation_clip> using the <scene> route.