hi all i know maybe this is not really appropriate. but just trying it out to see if things can work out.
i a university student trying to write a thesis on the following topic
project title: “Using COLLADA for developing shared virtual environments”
i have read thru some of the online info regarding collada but still am abit puzzled and confused. therefore i thought maybe i can seek some help from someone out there to help me understand or provide some leads to a list of questions i have came up with to help me write my thesis. i understand some of the questions are quite no brainers to most of u here and i probably have similar answers to them. so u can leave out those u think are direct ones. but mayb if u can contribute (anything) to the less obvious ones, i would be eternally grateful to you. it would also be good then if i can contact some of the kind souls and add your names as credits in my thesis acknowledgement.
the following are the questions:
- Understand the pipeline (Explore, Understand, See)
- what is Collada?
- what is the purpose of Collada?
- where does it come from?
- what are some of the opinions about Collada?
- is it open source? where to get source codes and documentation? which components are in
open source release? how they fit together? - is it a standard? how does it vary from existing standards, pros and cons (eg. ISO-Standards
VRML, X3D, OpenGL, DirectX etc.) - who use Collada and how to use Collada?
- how well is it supported by (digital content creation (DCC) tool, middleware, graphics card
manufacturer) vendors and (other) groups? - understand the (game) engines how they implement Collada (in general)
- if opensource engines available, download and study source codes that
implement Collada? - if proprietary engines used, any information on howthe engine interact
with models and scenes defined by Collada?
- How to make use of physics in Collada
- how users define Collada with physics?
- what kind of & how are physics attributes attached to the geometric content defined in Collada
elements / assets? - how is physics intepreted and implemented by the major middlewares eg.( Ageia (PhysX),
Havok, Bullet, ODE ) in their scenes display? - any source code release? download? simple demos?
- commercial packages being sold? price plans? buy? limitations?
- portfolio of (high) profile implementations? GoogleEarth?
- case study: bitmanagement.com support of Collada (with physics?)
- BS Contact 7.1 (most recent that support Collada)
- to what extent is Collada support? what feature of Collada is currently not supported?
- Find out how collaboration (if it is possible) can be done between users (players, in a
game context) using Collada
- what is collaboration (scope)? what sort or collaboration (if any) is possible?
- can independent users to Collada collaborate through shared scenes? over internet in
particular? - main Collada content stored and ran at server?
- distinct Collada (avartar, geometry) content stored and altered at client?
- scene information refresh (at decent rates) at all users’ views to achieve shared
scenes? - physics added to give more realistic 3D scenes over the web?
- can middleware be included into application packages (middleware, browser, Collada) which run
shared scenes over internet? - collaboration of sorts? (facilitate abstraction and ease of use)
users: 3d content, interaction inputs and response;
browsers: medium tools;
middlewares: Collada implementation. - what it takes to make an application which implement Collada
- web browser plugin which runs Collada? possible? if possible any leads?
- standalone application? mimic some existing middleware?
- haptic technology? work with devices that create and involve virtual objects which the
user can interface with via the sense of touch by applying forces, vibrations and/or
motions to the user? possible? - another field of study: collaboration in interactive learning
- Data security in use of Collada to safeguard Intellectual Property in content creation
- storage in cache on client side?
- will content ownership be violated if client just grab Collada from cache?
- binary encoded form of Collada?
- so that a client can only run a Collada at a specific server to obtain meaningful
information (see proper content) - jiberish content otherwise?
- or acknowledge creative common license upon publish with appropriate credits?
- or need to understand scope of Collada use in content creation? mindset change?