I am just trying to load the COLLADA files. I cretaed a document with blender with two cameras, two meshes and one light. When I’m parsing the meshes I find that the number of vertex is 2982 with accesor count 994, but the number of normals is 3072 with accesos count 1024. How are they handle? I want to load this models with openGL. I’m using DOM.
One more question about Collada DOM. If I create an extension to support scripts, will this extra tags be erased in an open/save operation with COLLADA DOM? and what would happen with FCollada?