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It seems that current version of Collada (Crosswalk 2.6) export shapekey, but not animated weightmap.
(Source : http://softimage.wiki.avid.com/xsidocs/import_export_xwalk4xsi_SupportedSceneElementsandAttributesforCOLLADA.htm#Rmj64055)
Is there a workaround to make it works ? -
XSI exports phong materials, but do not handle OpenGL Realtime (OGL_draw, OGL_shade… ). It’s strange that Collada exporter that is mostly use for 3d engine do not export Realtime Materials (as Ogre exporter do). Is there any project to support Realtime Materials (with OGL pass, and not necessary fragment/vertex shaders) ?
Thank You