Actually, cad system is not important. The all data what I have is two points and two objects(including their location).
There is a full example: (I’m sorry for so much text but I haven’t WEB-location where I can place it )
<?xml version=“1.0” encoding=“utf-8”?>
<COLLADA version=“1.4.0” xmlns=“COLLADA 1.4 Schema”>
<asset>
<contributor>
<author>NxuStream2 converter - http://www.ageia.com</author>
<authoring_tool>PhysX Rocket, PhysX Viewer, or CreateDynamics</authoring_tool>
<comments>questions to: jratcliff@ageia.com</comments>
<source_data>C:\Example1.dae</source_data>
</contributor>
<created>2008-08-22T15:57:01.562Z</created>
<modified>2008-08-22T15:57:01.562Z</modified>
<unit meter=“1” name=“meter”/>
<up_axis>Y_UP</up_axis>
</asset>
<library_materials>
<material id=“Material” name=“Material”>
<instance_effect url=“#Material-fx”></instance_effect>
</material>
<material id=“SWMaterial-0” name=“SWMaterial-0”>
<instance_effect url=“#SWMaterial-fx-0”></instance_effect>
</material>
<material id=“SWMaterial-1” name=“SWMaterial-1”>
<instance_effect url=“#SWMaterial-fx-1”></instance_effect>
</material>
</library_materials>
<library_effects>
<effect id=“Material-fx” name=“Material”>
<profile_COMMON>
<technique id=“Material-fx-COMMON-0” sid=“COMMON”>
<phong>
<ambient>
<color>0.803922 0.588235 0.92549 1</color>
</ambient>
<diffuse>
<color>0.803922 0.588235 0.92549 1</color>
</diffuse>
<specular>
<color>0.631373 0.631373 0.631373 1</color>
</specular>
<shininess>
<float>1</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id=“SWMaterial-fx-0” name=“SWMaterial-0”>
<profile_COMMON>
<technique id=“Material-fx-COMMON-1” sid=“COMMON”>
<phong>
<ambient>
<color>0.000000 1.000000 0.000000 1</color>
</ambient>
<diffuse>
<color>0.000000 1.000000 0.000000 1</color>
</diffuse>
<specular>
<color>0.000000 0.500000 0.000000 1</color>
</specular>
<shininess>
<float>0.400000</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.000000</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id=“SWMaterial-fx-1” name=“SWMaterial-1”>
<profile_COMMON>
<technique id=“Material-fx-COMMON-2” sid=“COMMON”>
<phong>
<ambient>
<color>1.000000 0.000000 0.000000 1</color>
</ambient>
<diffuse>
<color>1.000000 0.000000 0.000000 1</color>
</diffuse>
<specular>
<color>0.500000 0.000000 0.000000 1</color>
</specular>
<shininess>
<float>0.400000</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.000000</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id=“ConvexMesh_0-Mesh” name=“ConvexMesh_0-Mesh”>
<convex_mesh>
<source id=“ConvexMesh_0-Position”>
<float_array count=“18” id=“ConvexMesh_0-Position-array”>
-0.024928218 0 0.022375332 0.02372686 0.039999999 -0.025979411 -0.024928218 0.039999999 0.022375332 -0.024928218 0 -0.025979411
0.02372686 0 -0.025979411 -0.024928218 0.039999999 -0.025979411
</float_array>
<technique_common>
<accessor count=“6” source=“#ConvexMesh_0-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ConvexMesh_0-Vertex”>
<input semantic=“POSITION” source=“#ConvexMesh_0-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“8”>
<input offset=“0” semantic=“VERTEX” source=“#ConvexMesh_0-Vertex”/>
4 1 2 4 2 0 5 3 0
5 0 2 4 0 3 4 3 5
4 5 1 5 2 1 </p>
</triangles>
</convex_mesh>
</geometry>
<geometry id=“ConvexMesh_1-Mesh” name=“ConvexMesh_1-Mesh”>
<convex_mesh>
<source id=“ConvexMesh_1-Position”>
<float_array count=“15” id=“ConvexMesh_1-Position-array”>
0.02372686 0 0.022375332 -0.024928218 0 0.022375332 0.02372686 0 -0.025979411 0.02372686 0.039999999 0.022375332
0.02372686 0.039999999 -0.025979411
</float_array>
<technique_common>
<accessor count=“5” source=“#ConvexMesh_1-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ConvexMesh_1-Vertex”>
<input semantic=“POSITION” source=“#ConvexMesh_1-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“6”>
<input offset=“0” semantic=“VERTEX” source=“#ConvexMesh_1-Vertex”/>
0 1 2 1 0 3 4 3 0
4 0 2 4 2 1 4 1 3
</p>
</triangles>
</convex_mesh>
</geometry>
<geometry id=“ConvexMesh_2-Mesh” name=“ConvexMesh_2-Mesh”>
<convex_mesh>
<source id=“ConvexMesh_2-Position”>
<float_array count=“12” id=“ConvexMesh_2-Position-array”>
-0.012093999 0.02716578 0.022132056 -0.02492822 0 0.02237533 0.02372686 0.039999999 0.02237533 -0.02492822 0.039999999 0.02237533
</float_array>
<technique_common>
<accessor count=“4” source=“#ConvexMesh_2-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ConvexMesh_2-Vertex”>
<input semantic=“POSITION” source=“#ConvexMesh_2-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“4”>
<input offset=“0” semantic=“VERTEX” source=“#ConvexMesh_2-Vertex”/>
0 2 1 0 1 3 1 2 3
0 3 2 </p>
</triangles>
</convex_mesh>
</geometry>
<geometry id=“ConvexMesh_3-Mesh” name=“ConvexMesh_3-Mesh”>
<convex_mesh>
<source id=“ConvexMesh_3-Position”>
<float_array count=“12” id=“ConvexMesh_3-Position-array”>
0.02372686 0.039999999 0.02237533 0.009520265 0.039756723 -0.011772816 0.02372686 0.039999999 -0.025979411 -0.02492822 0.039999999 -0.025979411
</float_array>
<technique_common>
<accessor count=“4” source=“#ConvexMesh_3-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ConvexMesh_3-Vertex”>
<input semantic=“POSITION” source=“#ConvexMesh_3-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“4”>
<input offset=“0” semantic=“VERTEX” source=“#ConvexMesh_3-Vertex”/>
0 1 2 0 3 1 0 2 3
1 3 2 </p>
</triangles>
</convex_mesh>
</geometry>
<geometry id=“ConvexMesh_4-Mesh” name=“ConvexMesh_4-Mesh”>
<convex_mesh>
<source id=“ConvexMesh_4-Position”>
<float_array count=“12” id=“ConvexMesh_4-Position-array”>
-0.010721625 0.039756723 0.008168736 0.02372686 0.039999999 0.02237533 -0.02492822 0.039999999 0.02237533 -0.02492822 0.039999999 -0.025979411
</float_array>
<technique_common>
<accessor count=“4” source=“#ConvexMesh_4-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ConvexMesh_4-Vertex”>
<input semantic=“POSITION” source=“#ConvexMesh_4-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“4”>
<input offset=“0” semantic=“VERTEX” source=“#ConvexMesh_4-Vertex”/>
0 3 1 1 3 2 0 1 2
0 2 3 </p>
</triangles>
</convex_mesh>
</geometry>
<geometry id=“TriangleMesh_0-Mesh” name=“TriangleMesh_0-Mesh”>
<mesh>
<source id=“TriangleMesh_0-Position”>
<float_array count=“24” id=“TriangleMesh_0-Position-array”>
-0.02492822 0.039999999 0.02237533 -0.02492822 0 -0.025979411 -0.02492822 0 0.02237533 -0.02492822 0.039999999 -0.025979411
0.02372686 0.039999999 0.02237533 0.02372686 0 0.02237533 0.02372686 0.039999999 -0.025979411 0.02372686 0 -0.025979411
</float_array>
<technique_common>
<accessor count=“8” source=“#TriangleMesh_0-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“TriangleMesh_0-Vertex”>
<input semantic=“POSITION” source=“#TriangleMesh_0-Position”/>
</vertices>
<triangles material=“SWMaterial-0” count=“12”>
<input offset=“0” semantic=“VERTEX” source=“#TriangleMesh_0-Vertex”/>
4 2 5 6 5 7 5 6 4
7 3 6 3 4 6 2 7 5
3 7 1 2 4 0 1 0 3
4 3 0 7 2 1 0 1 2
</p>
</triangles>
</mesh>
</geometry>
<geometry id=“ActorShape0_0-Mesh” name=“ActorShape0_0-Mesh”>
<mesh>
<source id=“ActorShape0_0-Position”>
<float_array count=“108” id=“ActorShape0_0-Position-array”>
-0.02492822 0.039999999 0.02237533 -0.02492822 0.039999999 -0.025979411 -0.02492822 0 0.02237533 -0.02492822 0 0.02237533
-0.02492822 0.039999999 -0.025979411 -0.02492822 0 -0.025979411 0.02372686 0.039999999 0.02237533 -0.02492822 0.039999999 0.02237533
0.02372686 0 0.02237533 0.02372686 0 0.02237533 -0.02492822 0.039999999 0.02237533 -0.02492822 0 0.02237533
0.02372686 0.039999999 -0.025979411 0.02372686 0.039999999 0.02237533 0.02372686 0 -0.025979411 0.02372686 0 -0.025979411
0.02372686 0.039999999 0.02237533 0.02372686 0 0.02237533 -0.02492822 0.039999999 -0.025979411 0.02372686 0.039999999 -0.025979411
-0.02492822 0 -0.025979411 -0.02492822 0 -0.025979411 0.02372686 0.039999999 -0.025979411 0.02372686 0 -0.025979411
0.02372686 0.039999999 0.02237533 0.02372686 0.039999999 -0.025979411 -0.02492822 0.039999999 0.02237533 -0.02492822 0.039999999 0.02237533
0.02372686 0.039999999 -0.025979411 -0.02492822 0.039999999 -0.025979411 0.02372686 0 -0.025979411 0.02372686 0 0.02237533
-0.02492822 0 -0.025979411 -0.02492822 0 -0.025979411 0.02372686 0 0.02237533 -0.02492822 0 0.02237533
</float_array>
<technique_common>
<accessor count=“36” source=“#ActorShape0_0-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<source id=“ActorShape0_0-Normal”>
<float_array count=“108” id=“ActorShape0_0-Normal-array”>
-1 0 0 -1 0 0 -1 0 0 -1 0 0
-1 0 0 -1 0 0 0 0 1 0 0 1
0 0 1 0 0 1 0 0 1 0 0 1
1 0 0 1 0 0 1 0 0 1 0 0
1 0 0 1 0 0 0 0 -1 0 0 -1
0 0 -1 0 0 -1 0 0 -1 0 0 -1
0 1 0 0 1 0 0 1 0 0 1 0
0 1 0 0 1 0 0 -1 0 0 -1 0
0 -1 0 0 -1 0 0 -1 0 0 -1 0
</float_array>
<technique_common>
<accessor count=“36” source=“#ActorShape0_0-Normal-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ActorShape0_0-Vertex”>
<input semantic=“POSITION” source=“#ActorShape0_0-Position”/>
</vertices>
<triangles material=“SWMaterial-0” count=“12”>
<input offset=“0” semantic=“VERTEX” source=“#ActorShape0_0-Vertex”/>
<input offset=“0” semantic=“NORMAL” source=“#ActorShape0_0-Normal”/>
0 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17
18 19 20 21 22 23 24 25 26
27 28 29 30 31 32 33 34 35
</p>
</triangles>
</mesh>
</geometry>
<geometry id=“ActorShape1_0-Mesh” name=“ActorShape1_0-Mesh”>
<mesh>
<source id=“ActorShape1_0-Position”>
<float_array count=“108” id=“ActorShape1_0-Position-array”>
-0.02492822 0.039999999 0.02237533 -0.02492822 0.039999999 -0.025979411 -0.02492822 0 0.02237533 -0.02492822 0 0.02237533
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</float_array>
<technique_common>
<accessor count=“36” source=“#ActorShape1_0-Position-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<source id=“ActorShape1_0-Normal”>
<float_array count=“108” id=“ActorShape1_0-Normal-array”>
-1 0 0 -1 0 0 -1 0 0 -1 0 0
-1 0 0 -1 0 0 0 0 1 0 0 1
0 0 1 0 0 1 0 0 1 0 0 1
1 0 0 1 0 0 1 0 0 1 0 0
1 0 0 1 0 0 0 0 -1 0 0 -1
0 0 -1 0 0 -1 0 0 -1 0 0 -1
0 1 0 0 1 0 0 1 0 0 1 0
0 1 0 0 1 0 0 -1 0 0 -1 0
0 -1 0 0 -1 0 0 -1 0 0 -1 0
</float_array>
<technique_common>
<accessor count=“36” source=“#ActorShape1_0-Normal-array” stride=“3”>
<param name=“X” type=“float”/>
<param name=“Y” type=“float”/>
<param name=“Z” type=“float”/>
</accessor>
</technique_common>
</source>
<vertices id=“ActorShape1_0-Vertex”>
<input semantic=“POSITION” source=“#ActorShape1_0-Position”/>
</vertices>
<triangles material=“SWMaterial-1” count=“12”>
<input offset=“0” semantic=“VERTEX” source=“#ActorShape1_0-Vertex”/>
<input offset=“0” semantic=“NORMAL” source=“#ActorShape1_0-Normal”/>
0 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17
18 19 20 21 22 23 24 25 26
27 28 29 30 31 32 33 34 35
</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id=“Scene0-Visual” name=“Scene0-Visual”>
<node id=“Actor0-Node” name=“Actor0” type=“NODE”>
<translate>-0.001169665 -0.011301155 0.008295055</translate>
<rotate>1 0 0 0</rotate>
<instance_geometry url=“#ActorShape0_0-Mesh” >
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-0” target=“#SWMaterial-0”/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id=“Actor1-Node” name=“Actor1” type=“NODE”>
<translate>-0.121538259 0.033152219 0.015283021</translate>
<rotate>1 0 0 0</rotate>
<instance_geometry url=“#ActorShape1_0-Mesh” >
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_materials>
<physics_material id=“pmat0_0-PhysicsMaterial” name=“pmat0_0-PhysicsMaterial”>
<technique_common>
<dynamic_friction>0.029999999</dynamic_friction>
<restitution>0</restitution>
<static_friction>0.029999999</static_friction>
</technique_common>
</physics_material>
<physics_material id=“pmat1_0-PhysicsMaterial” name=“pmat1_0-PhysicsMaterial”>
<technique_common>
<dynamic_friction>0.100000001</dynamic_friction>
<restitution>0.001</restitution>
<static_friction>0.100000001</static_friction>
</technique_common>
</physics_material>
</library_physics_materials>
<library_physics_models>
<physics_model id=“Scene0-PhysicsModel”>
<rigid_body sid=“Actor0-RigidBody” name=“Box-1”>
<technique_common>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#TriangleMesh_0-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-0” target=“#SWMaterial-0”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.000140083</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<dynamic>false</dynamic>
<mass>1</mass>
</technique_common>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<disable_collision>false</disable_collision>
<disable_response>false</disable_response>
<lock_com>true</lock_com>
</technique>
</extra>
</rigid_body>
<rigid_body sid=“Actor1-RigidBody” name=“Box-2”>
<technique_common>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#ConvexMesh_0-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.00014</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#ConvexMesh_1-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.00014</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#ConvexMesh_2-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.00014</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#ConvexMesh_3-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.00014</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<shape>
<density>1</density>
<instance_physics_material url=“#pmat1_0-PhysicsMaterial”/>
<instance_geometry url=“#ConvexMesh_4-Mesh”>
<bind_material>
<technique_common>
<instance_material symbol=“SWMaterial-1” target=“#SWMaterial-1”/>
</technique_common>
</bind_material>
</instance_geometry>
<translate>0 0 0</translate>
<rotate>1 0 0 0</rotate>
<extra>
<technique profile=“PhysX”>
<group>0</group>
<skinWidth>0.00014</skinWidth>
<disable_collision>false</disable_collision>
</technique>
</extra>
</shape>
<dynamic>true</dynamic>
<mass>0.094108149</mass>
<mass_frame>
<translate>-0.00060068 0.02 -0.00180204</translate>
<rotate>-0.99999994 -0 -0 90</rotate>
</mass_frame>
<inertia>0.01 0.01 0.01</inertia>
</technique_common>
<extra>
<technique profile=“PhysX”>
<wakeUpCounter>0.399999976</wakeUpCounter>
<linearDamping>0</linearDamping>
<angularDamping>0.050000001</angularDamping>
<maxAngularVelocity>12.56637001</maxAngularVelocity>
<sleepLinearVelocity>0.150000006</sleepLinearVelocity>
<sleepAngularVelocity>0.140000001</sleepAngularVelocity>
<solverIterationCount>60</solverIterationCount>
<disable_gravity>false</disable_gravity>
<kinematic>false</kinematic>
<pose_sleep_test>false</pose_sleep_test>
<filter_sleep_velocity>false</filter_sleep_velocity>
<group>0</group>
<disable_collision>false</disable_collision>
<disable_response>false</disable_response>
<lock_com>true</lock_com>
</technique>
</extra>
</rigid_body>
<rigid_constraint sid=“Joint0-RigidConstraint” name=“Distance1(Box-2, Box-1)”>
<ref_attachment rigid_body=“Actor1-RigidBody” name=“Box-2”>
<translate>0.023726866 0.040000003 0.02237533</translate>
<rotate>1 0 0 0</rotate>
</ref_attachment>
<attachment rigid_body=“Actor0-RigidBody” name=“Box-1”>
<translate>-0.02492822 0.039999999 0.02237533</translate>
<rotate>1 0 0 0</rotate>
</attachment>
<technique_common>
<enabled>1</enabled>
<interpenetrate>true</interpenetrate>
<limits>
<linear>
<min>0.084662631 0 0</min>
<max>0.084662631 0 0</max>
</linear>
<swing_cone_and_twist>
<min>-INF -INF -INF</min>
<max>INF INF INF</max>
</swing_cone_and_twist>
</limits>
<spring>
<linear>
<stiffness>1</stiffness>
<damping>0</damping>
<target_value>0</target_value>
</linear>
<angular>
<stiffness>1</stiffness>
<damping>0</damping>
<target_value>0</target_value>
</angular>
</spring>
</technique_common>
<extra>
<technique profile=“PhysX”>
</technique>
</extra>
</rigid_constraint>
</physics_model>
<physics_model id=“Scene0-PhysicsInstance”>
<instance_physics_model url=“#Scene0-PhysicsModel”>
<instance_rigid_body target=“#Actor0-Node” body=“Actor0-RigidBody”>
<technique_common>
</technique_common>
</instance_rigid_body>
<instance_rigid_body target=“#Actor1-Node” body=“Actor1-RigidBody”>
<technique_common>
<angular_velocity>0 0 0</angular_velocity>
<velocity>0 0 0</velocity>
</technique_common>
</instance_rigid_body>
<instance_rigid_constraint constraint=“Joint0-RigidConstraint”/>
<extra>
<technique profile=“PhysX”>
</technique>
</extra>
</instance_physics_model>
</physics_model>
</library_physics_models>
<library_physics_scenes>
<physics_scene id=“SceneInstances-Physics”>
<instance_physics_model url=“#Scene0-PhysicsInstance”/>
<technique_common>
<gravity>0 0 0</gravity>
</technique_common>
</physics_scene>
</library_physics_scenes>
<scene>
<instance_physics_scene url=“#SceneInstances-Physics”/>
<instance_visual_scene url=“#Scene0-Visual”/>
</scene>
</COLLADA>