hy.
I have this kind of material
<effect id="f16-tail_fin__ri-fx" name="f16-tail_fin__ri">
<profile_COMMON>
<newparam sid="F16-RTAI_JPG-surface">
<surface type="2D">
<init_from>F16-RTAI.JPG</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="F16-RTAI_JPG-sampler">
<sampler2D>
<source>F16-RTAI_JPG-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<newparam sid="F16-LAK_JPG-surface">
<surface type="2D">
<init_from>F16-LAK.JPG</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="F16-LAK_JPG-sampler">
<sampler2D>
<source>F16-LAK_JPG-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texture="F16-RTAI_JPG-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAYA">
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>0</wrapU>
<wrapV>0</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<translateFrameU>0</translateFrameU>
<translateFrameV>0</translateFrameV>
<rotateUV>0</rotateUV>
</technique>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.898039 0.898039 0.898039 1</color>
</specular>
<shininess>
<float>1</float>
</shininess>
<reflective>
<texture texture="F16-LAK_JPG-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAYA">
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
<rotateUV>0</rotateUV>
</technique>
<technique profile="MAX3D">
<amount>0.05</amount>
</technique>
</extra>
</texture>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0.05</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>0</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
When i have this material what texture i must apply to the mesh?
THere are 2 texture type:
F16-LAK_JPG-sampler
and
F16-RTAI_JPG-sampler
one for the diffuse and one for the reflective .
Thanks