Hi,
After using Collada for a few years now, I thought I would update the code to support multiple DCC and was shocked to see different standards being used especially in skinning. I am just getting frustrated. Any help will be appreciated.
Autodesk FBX Exporter:
Export of Skeleton Animation KeyFrames adds an additional <animation> for an animation.
<library_animations>
<animation id=“Bone01-anim” name=“Bone01”>
<animation>
<source id=“Bone01-rotateX-animation-inputANGLE”>
Collada NextGen:
<library_animations>
<animation>
<source id=“node-Bone01_rotationX.ANGLE-input”>
With identifier, the Collada NexGen does all kind of conflicting names, sids represented by names and all kinds of stuff.
I really need advice on which Plugin to base around my future codebase. Given Autodesk owns Max, Maya and Softimage, I am tempted to go with Autodesk FBX Standard. Please help.
Thanks,
Venkatesh.SC