Hi everyone,
as a fresh new COLLADA fan, I’d have a question regarding node transformations in assets with kinematics definition. In case I’d like to import such an asset without kinematics, do I have to deal with the node transformations related to kinematics (as the examples below) in some special way?
<rotate sid="joint_0_axis0">0 0 -1 0</rotate>
<translate sid="joint_1_axis0">1 0 0</translate>
Currently, I import them as any other transforms but in some cases this approach seems to rather disarrange the model…
Thanks in advance!