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Thread: Animation by specification of vertex positions

  1. #1

    Animation by specification of vertex positions


    I'm currently writing a Collada exporter for meshes which are procedurally generated. I would like to use them in Maya or Max. Exporting a single mesh including material, lights and so on works well, and I'm really happy with the colladaDOM so far.

    Now I would like to add animation in the form of multiple meshes, one for each timestep of the animation. I have found information on how to use transforms, interpolation curves, skeletons and so on, but thats not what I need. Perhaps I am missing the relevant part of the specs? Any suggestions welcome!!!

    Best regards,

  2. #2
    Senior Member
    Join Date
    Aug 2004

    Re: Animation by specification of vertex positions

    Perhaps morphing is what you are trying to do? Read about the <morph> element in the COLLADA specification.

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