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Thread: Collada and transform matrix

  1. #1

    Collada and transform matrix

    I have realized a collada importer for opengl, but i must realize the transform of rotation translation and scale of the scene meshes.
    I'm search a plugin for 3ds2009 that bake the transform matrix of the scenegraph node and not have the 3 component separated.
    What do you advice to me?


  2. #2
    Senior Member
    Join Date
    Aug 2004

    Re: Collada and transform matrix

    Ideally, your importer should be prepared to handle arbitrary transformations within a <node>. At a minimum you can expect content that has translate, rotate, and scale elements since that is what most modeling tools support. A <matrix> element is another transform that is exported from tools that bake the transforms. A <lookat> transform is often used to position and orient cameras.

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