miscolored textures from maya?

I’m importing a textured dae into openframeworks using the colladadom api. When I do this, the texture (32 bits/pixel tga) shows up but is tinted red. I thought it might be the alpha channel, and I removed it (now a 24 bits/pixel tga), but instead of being very red, it shows up with the reds being tinted blue. Anyone else experience this and know how to deal with it? Thanks.