Hi,
I have a little problem with the collada export 1.4 on Blender.
I simply textured a cube with an image *.jpg (like the attach file).
I exported this cude textured and I get this result:
<library_images>
<image id="Paper0029_2_thumblarg-img" name="Paper0029_2_thumblarg-img">
<init_from>/Users/....../Desktop/Paper0029_2_thumblarge.jpg</init_from>
</image>
</library_images>
.......
<library_geometries>
<geometry id="Cube_001" name="Cube_001">
<mesh>
<source id="Cube_001-Position">
<float_array count="24" id="Cube_001-Position-array">
..........
</float_array>
<technique_common>
.........
</technique_common>
</source>
<source id="Cube_001-Normals">
<float_array count="18" id="Cube_001-Normals-array">
..........
</float_array>
<technique_common>
..........
</technique_common>
</source>
<vertices id="Cube_001-Vertex">
<input semantic="POSITION" source="#Cube_001-Position"/>
</vertices>
<triangles count="12" material="Material">
<input offset="0" semantic="VERTEX" source="#Cube_001-Vertex"/>
<input offset="1" semantic="NORMAL" source="#Cube_001-Normals"/>
0 0 1 0 2 0 2 0 3 0 0 0 4 1 7 1 6 1 6 1 5 1 4 1 0 2 4 2 5 2 5 2 1 2 0 2 1 3 5 3 6 3 6 3 2 3 1 3 2 4 6 4 7 4 7 4 3 4 2 4 4 5 0 5 3 5 3 5 7 5 4 5</p>
</triangles>
</mesh>
</geometry>
I don’t understand why the texture coordinates don’t appear.
I try to export another example more complex and I get easily the xml part about the uv mapping coordinates
<source id="Cylinder_001-UV">
<float_array count="2280" id="Cylinder_001-UV-array">
.....
</float_array>
<technique_common>
.....
</technique_common>
</source>
How do I hnow how the cube is mapped in my first example?
Is it normal the coordinates don’t appear in this first example?
Tks