Can Collada contain pre-triggered animations as well? For instance would it be possible to script UI assets for transition animations etc - in some application and then have that exported out into Collada format ready for a simple game engine to just load and trigger motions?
Meaning - can collada have animation data that is held for later us triggered by the game engine… ?
So the animator can make assets AND animations for various modes… and the game engine just needs to load it and trigger at the appropriate times?
Sure. COLLADA is a intermediate language that is declarative and tries to impose no run-time policy. So you are free to import and process the documents with a great deal of freedom.