Hello.
I have a class that controls the importation and a class that imports data from collada collada with Dom.
I would structure my collada importer to scroll through the scene and , each node would like to see what kind of node is: light, mesh, etc. … controller and call the import functions that are in the control class.
In this class, depending on the type of node called the Import function found on, for example Importlight (), ImportMesh (), Importcontroller ().
Only it did not succeed.
This is the test code:
bool CColladaSkinMeshImporter::ImportSceneNode(string* strID, string* strIDParent, bool* bISJoint, DX_POSITION* pos, int* pNNodeType)
{
if(m_CurrentNode->getType() == NODETYPE_NODE )
{
int n =m_CurrentNode->getElementType();
switch( m_CurrentNode->getType()){
case COLLADA_TYPE::INSTANCE_GEOMETRY:
*pNNodeType = MESH_MY;
break;
case COLLADA_TYPE::INSTANCE_CONTROLLER:
*pNNodeType = MESH_MY;
break;
case COLLADA_TYPE::INSTANCE_NODE:
*pNNodeType = SKELETON_MY;
return true;
}
}
return false;
}
I saw that you could also count the number of instances of a node and import with a switch on the panel, would work equally, but I would do one thing clear: how can I “control” the import depending on the type of node?
Thank you.