I’m trying to normalize a geometry.mesh.triangles object and I can’t seem to find a spec on the rules and/or limits for triangle inputs. Here is a snip for context…
<triangles material="material_4" count="12">
<input semantic="VERTEX" source="#Object_1-vertices" offset="0"/>
<input semantic="NORMAL" source="#Object_1-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Object_1-uvs" offset="2" set="0"/>
0 0 0 1 1 1 2 2 2 </p>
</triangles>
Can offset ever be greater than 2 ?..If so, is there a limit ?
I’ve been over the spec and can’t seem to find information on the limits of types …where might I find such information in the future ?
Thanks,
Rusty.