I tried several months ago to get an answer to this on the SketchUp forum, but never found an answer… I wanted to look at it again and thought I’d try the COLLADA gurus.
I’m importing a dae file into SketchUp 8 on Mac OS X 10.6. It contains <lines> sections with materials to set their colours. [Couldn’t attach the file - see long file at end of post…] When I look at the file with Apple’s Preview, the lines are yellow. If I open it with SketchUp, the lines are black.
I’ve tried playing with the “By Material” setting in the edges prefs, but that didn’t do anything.
So am I doing something wrong in my .dae file or is this just unsupported in SketchUp? The file ‘validates’ using a 3rd party validator and it does work in Preview.
[If you see anything else i can improve, please point it out!]
Thanks for any insight…
- Andy
<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
<asset>
<created>2010-07-24T16:17:15</created>
<modified>2010-07-24T16:17:15</modified>
<unit meter="0.01" name="centimetre"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="fx-surfaces">
<profile_COMMON>
<technique sid="fx-surfaces">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0 0 1 1</color>
</diffuse>
<specular>
<color>0.500008 0.500008 0.500008 1</color>
</specular>
<shininess>
<float>20</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="fx-mylines">
<profile_COMMON>
<technique sid="fx-mylines">
<phong>
<emission>
<color>1 1 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>0.500008 0.500008 0.500008 1</color>
</specular>
<shininess>
<float>20</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="mat-surfaces">
<instance_effect url="#fx-surfaces"/>
</material>
<material id="mat-mylines">
<instance_effect url="#fx-mylines"/>
</material>
</library_materials>
<library_geometries>
<geometry id="surfaces-lib" name="surfaces">
<mesh>
<source id="surfaces-lib-positions" name="position">
<float_array id="surfaces-lib-positions-array" count="12">0.0 150.0 0.0 0.0 0.0 0.0 200.0 0.0 0.0 200.0 150.0 0.0</float_array>
<technique_common>
<accessor count="4" offset="0" stride="3" source="#surfaces-lib-positions-array">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="surfaces-lib-normals" name="normal">
<float_array id="surfaces-lib-normals-array" count="3">0.0 0.0 1.0</float_array>
<technique_common>
<accessor count="1" offset="0" stride="3" source="#surfaces-lib-normals-array">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="surfaces-lib-vertices">
<input semantic="POSITION" source="#surfaces-lib-positions"/>
</vertices>
<polylist count="1" material="mat-sym-surfaces">
<input offset="0" semantic="VERTEX" source="#surfaces-lib-vertices"/>
<input offset="1" semantic="NORMAL" source="#surfaces-lib-normals"/>
<vcount>4</vcount>
0 0 1 0 2 0 3 0</p>
</polylist>
</mesh>
</geometry>
<geometry id="mylines-lib" name="mylines">
<mesh>
<source id="mylines-lib-positions" name="position">
<float_array id="mylines-lib-positions-array" count="12">28.2 0.0 122.8 200.0 60.4 40.9 28.9 0.0 121.1 200.0 67.0 36.0</float_array>
<technique_common>
<accessor count="4" offset="0" stride="3" source="#mylines-lib-positions-array">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="mylines-lib-vertices">
<input semantic="POSITION" source="#mylines-lib-positions"/>
</vertices>
<lines count="2" material="mat-sym-mylines">
<input semantic="VERTEX" source="#mylines-lib-vertices" offset="0"/>
0 1 2 3</p>
</lines>
</mesh>
</geometry>
</library_geometries>
<library_cameras>
<camera id="eyepoint" name="eyepoint">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>1.0</znear>
<zfar>1000.0</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="Untitled">
<node id="Camera" name="Camera">
<translate>100.0 500.0 300.0</translate>
<rotate>0 0 1 180</rotate>
<rotate>1 0 0 60</rotate>
<instance_camera url="#eyepoint"/>
</node>
<node id="Surfaces" name="Surfaces">
<instance_geometry url="#surfaces-lib">
<bind_material>
<technique_common>
<instance_material symbol="mat-sym-surfaces" target="#mat-surfaces"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="mylines" name="mylines">
<instance_geometry url="#mylines-lib">
<bind_material>
<technique_common>
<instance_material symbol="mat-sym-mylines" target="#mat-mylines"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>