I am modifying Amnesia Content. A collada file I want to edit - replace the character with my own and re-rig it and export again - makes the game editor crash. But only when a bones-system is applied, without it using opencollada under maya 2011 or max 7 works.
The original file starts like this:
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Marcus Johansson</author>
<authoring_tool>Maya8.5 | ColladaMaya v3.05B</authoring_tool>
<comments>ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=1;
curveConstrainSampling=1;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=0;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;
exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<source_data>file:///E:/Projects/3d/work/amnesia%20game/arbetsmapp/</source_data>
</contributor>
<created>2010-03-26T12:17:34Z</created>
<modified>2010-03-26T12:17:41Z</modified>
<unit meter="1" name="meter"/>
<up_axis>Y_UP</up_axis>
</asset>
I need to “recreate” this file. Meaning replacing the character realigning the bones but ultimately not changing anything else.
Which program do you recommend? Which workflow do you recommend?