De-indexing Collada

Hello every body. I hope can you help me.

How de-indexing the triangles of my collada mesh?. My goal is get something like:

<triangles material = "mat0" count ="12">
  <input semantic = "VERTEX" source = "#mesh1"/>
  <input semantic = "NORMAL" source = "#norm1"/>
  


     0 0 1 1 4 4 3 3 5 5 7 7 6 6 8 8 .... <- same indices
  </p>
</triangles>

it’s this possible? I use C language and OpenGL API. I want to use VBO.

Thanks for your help. :smiley: