Hello every body. I hope can you help me.
How de-indexing the triangles of my collada mesh?. My goal is get something like:
<triangles material = "mat0" count ="12">
<input semantic = "VERTEX" source = "#mesh1"/>
<input semantic = "NORMAL" source = "#norm1"/>
0 0 1 1 4 4 3 3 5 5 7 7 6 6 8 8 .... <- same indices
</p>
</triangles>
it’s this possible? I use C language and OpenGL API. I want to use VBO.
Thanks for your help.