I am exporting a skinned mesh from Max 2011 using OpenCollada.
The skinned mesh node is as such:
<node id="node-female_2" name="female_2">
<node>
<matrix>1 0 0 -0.008068807 0 1 0 0.08032098 0 0 1 0.9159421 0 0 0 1</matrix>
<instance_controller url="#geom-female_2-skin1">
<skeleton>#node-Bip01_Pelvis</skeleton>
....
</instance_controller>
</node>
</node>
The matrix element of the “node-female_2” seems to be a bug in the exporter, because if use this matrix then the skinned mesh will be positioned wrong.
If I move the skinned mesh around in Max that information is stored in the parent node of the root of the skeleton.