Lighting or Material problem with dae_fbx export from Maya 2012 converted into .pod
I have a strange problem with my 3d models made from Maya 2012.
The .dae file exported with dae_fbx plugin shows no problem as the screenshot:
(please copy and paste the image link ->) s18.postimg.org/scivflqt5/Screen_Shot_2014_02_12_at_4_42_49_PM.png
But when I convert it into .pod using the PVRGeoPODGUI, the result viewed from either PVRShamanGUI or Cocos3D looks like the following:
(please copy and paste the image link ->) s3.postimg.org/sr03hmwlf/Screen_Shot_2014_02_12_at_4_42_32_PM.png
Some people might say I have to tweak my settings, but what makes it strange is that there is no problem when the same 3d model is exported from Maya 2011 into .dae using dae_fbx plugin and then converted to .pod using PVRGeoPODGUI.
I'm guessing the two different versions of Maya is causing the different in the results, but I don't understand why the .dae file shows correct model while .pod wipes out all the texture and/or material.. so I was wondering if there would be any way to resolve this by changing my conversion settings. The below image is the setting values I used to convert my 3d models:
- Export Options:
- Coordinate System:
- Geometry Options:
[**]Align vertex data (to 32 bit)
[**]Export skinning data
[**]Matrix palette size: 9
- Primitive Type:
- Triangle Sort:
- Vertex vector formats:
[**]Vector Type a0 a1 a2 a3
[**]Position float a0 a1 a2
[**]Normal float a0 a1 a2
[**]Bone indices unsigned byte a0 a1 a2 a3
[**]Bone weight float a0 a1 a2 a3
[**]UVW0 float a0 a1
The problem is the same with any 3d model I create/import in my Maya 2012.
Please help me on this issue if any of you had similar problem.