glTexImage2D documentation has typo for GL_RG for integer under description

https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml

Documentation of glTexImage2D has repeated description for GL_RG, which should have been GL_RG_INTEGER? for the second description?

GL_RG
Each element is a red/green double. For fixed point normalized components, the GL converts each component to floating point, clamps to the range [0,1], and assembles them into an RGBA element by attaching 0.0 for blue, and 1.0 for alpha.

GL_RG
Each element is a red/green double. The GL assembles them into an RGBA element by attaching 0 for blue, and 1 for alpha.

Correct me if there is anything I misunderstood.

Thanks,
Sunil Naik

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