Hi All,
I have run the same fragment shader program on Android and iOS and got 2 different drawing as below:
Android:
[ATTACH=CONFIG]79[/ATTACH]
iOS:
[ATTACH=CONFIG]77[/ATTACH]
The color in iOS are not real compared to android.
Here is my shader program:
uniform mediump vec4 InnerColor;
uniform mediump vec4 OuterColor;
uniform mediump float RadiusInner;
uniform mediump float RadiusOuter;
varying mediump vec2 TexCoord;
void main() {
mediump float dx = TexCoord.x;
mediump float dy = TexCoord.y;
mediump float dist = sqrt(dx * dx + dy * dy);
gl_FragColor = mix( InnerColor, OuterColor, smoothstep( RadiusInner, RadiusOuter, dist ));
}
Please advise.