Hello,
I have a little problem…
Im using a 2D textured Object with a Frame Texture and in the middle of the Texture there is a alpha area.
If I render the 2D textured Object at first, then the 2nd rendered OpenGL behind the frame is not visible behind the Alpha channel.
But if I render the 2D textured Object at last, then the 2nd rendered OpenGL behind the frame is visible.
Is there a way to eliminate this render order limit?
Thanks.
Ps.: I can not upload an Image with 620x280 14 Kb , why?